Level Up Team Level Fast
R: Rank, L: Level.
Example: R1L7 → Rank 1 Level 7
Team Level | Requirement | Action | Total Starters | Total All-Stars | Total All-Worlds |
|---|---|---|---|---|---|
| 1 → 2 | Level 2 x1 | Level up 1 Starter to R1L2 | R1L2 x1 | ||
| 2 → 3 | Level 2 x3 | Level up 2 new Starters to R1L2 | R1L2 x3 | ||
| 3 → 4 | Level 7 x3 | Level up all 3 Starters from R1L2 to R1L7 | R1L7 x3 | ||
| 4 → 5 | Level 10 x2 | Level up 2 Starters from R1L7 to R1L10 | R1L10 x2, R1L7 x1 | ||
| 5 → 6 | Rank 2 x2 | Rank up both R1L10 Starters to R2L1 | R2L1 x2, R1L7 x1 | ||
| 6 → 7 | Rank 2 x4 | Level up a new Starter and the remaining R1L7 Starter to R1L10 then rank them up to R2L1 | R2L1 x4 | ||
| 7 → 8 | Level 7 x10 | Level up 3 new Starters to R1L7 and 3 All-Stars to R2L7 | R2L1 x4, R1L7 x3 | R2L7 x3 | |
| 8 → 9 | Level 7 x12 | Level up 2 new Starters to R1L7 | R2L1 x4, R1L7 x5 | R2L7 x3 | |
| 9 → 10 | Level 10 x9 | Level up 3 R1L7 Starters to R1L10 and 2 All-Stars to R2L7 | R2L1 x4, R1L10 x3, R1L7 x2 | R2L10 x2, R2L7 x1 | |
| 10 → 11 | Rank 3 x2 | Rank up 2 R2L1 Starters to R3L1 | R3L1 x2, R2L1 x2, R1L10 x3, R1L7 x2 | R2L10 x2, R2L7 x1 | |
| 11 → 12 | Rank 3 x4 | Rank up the remaining 2 R2L1 Starters to R3L1 | R3L1 x4, R1L10 x3, R1L7 x2 | R2L10 x2, R2L7 x1 | |
| 12 → 13 | Rank 3 x7 | Rank up all 3 R1L10 Starters to R3L1 | R3L1 x7, R1L7 x2 | R2L10 x2, R2L7 x1 | |
| 13 → 14 | Rank 3 x10 | Level up the remaining R2L7 All-Star to R2L10 and rank up all 3 R2L10 All-Stars to R3L1 | R3L1 x7, R1L7 x2 | R3L1 x3 | |
| 14 → 15 | Rank 4 x2 | Rank up 2 R3L1 Starters to R4L1 | R4L1 x2, R3L1 x5, R1L7 x2 | R3L1 x3 | |
| 15 → 16 | Rank 4 x4 | Rank up 2 more R3L1 Starters to R4L1 | R4L1 x4, R3L1 x3, R1L7 x2 | R3L1 x3 | |
| 16 → 17 | Rank 4 x10 | Rank up 2 R3L1 Starters, all 3 R3L1 All-Star and 1 All-World to R4L1 | R4L1 x6, R3L1 x1, R1L7 x2 | R4L1 x3 | R4L1 x1 |
| 17 → 18 | Rank 5 x2 | Rank up 2 R4L1 All-Star to R5L1 | R4L1 x6, R3L1 x1, R1L7 x2 | R5L1 x2, R4L1 x1 | R4L1 x1 |
| 18 → 19 | Rank 5 x4 | Rank up the remaining R4L1 All-Star and the R4L1 All-World to R5L1 | R4L1 x6, R3L1 x1, R1L7 x2 | R5L1 x3 | R5L1 x1 |
| 19 → 20 | Rank 6 x1 | Rank up the R5L1 All-World to R6L1 | R4L1 x6, R3L1 x1, R1L7 x2 | R5L1 x3 | R6L1 x1 |
Arena Tournaments
- IF YOUR GAME FREEZES DURING A TOURNAMENT AND YOU ARE EITHER AHEAD OR TIED IN SCORE, DO NOT FORCE CLOSE THE APP! WAIT 5 MINUTES FOR THE GAME CLOCK TO EXPIRE, THE GAME WILL END, AND YOU WILL NOT RECEIVE A LOSS.
- For round robin tournaments, enter your players in order that you use your best player in the last match. If you require 3 players for 3 games, your best player should be in position 3, second best in position 2, 3rd in position 1.
- You score more points for winning a game without conceding a basket to your opponent, which subsequently enables you to finish higher on the tournament leaderboard to earn better rewards when the tournament ends.
- Be sure to enter all tournaments you are eligible to enter that offer tournament rings as a reward, as these are the biggest time gate in the game and can only be collected by winning Arena Tournaments (other than from referral rewards).
- It is recommended to use the maximum amount of boosts to you players when participating in a tournament as well as gear that provides the greatest increase to your stats and when your warm up boost is fully applied.
- When two Users have the same tournament leaderboard points, the deciding factor is the total time taken to complete the matches. Specifically, this refers to the game clock elapsed time, which is used to determine the ranking when there is a tie in points.
Rule the Court
- The best bang for buck is to win 6 games on as many courts as possible.
- From experience of those who have done the extensive research to level up a court, the current rewards for a higher level court are not worth the effort relative the the amount of wins required to earn the maximum rewards at Court Level 1.
- Playing rule the court is important in the early stages of the game to earn as much cash to increase your bag space from the shop.
- Make sure you have plenty of bag space before closing down on Saturday nights so that you can receive all of the rewards from Rule the Court on Sunday morning. Roughly 20 bag space per ruler is recommended.
- You do not have to stay within range of the court to continue playing games at that court, no distance limit has been observed so far. You just have to click on the court while in range and you can continue to play games until you choose to exit the court.
- If you leave your player in the court, he will be automatically returned on Sunday morning and you will earn double the rewards for being there at the end of the week.
- Leaderboards are automatically filled by Bots at the start of each new week, and will be replaced by actual players when they enter the court, you can challenge any player on the leaderboard from any position to knock them off the leaderboard, however you only ever move up 1 position at a time and always enter the leaderboard at the lowest position.
- If a player challenges your player on a court and loses, you will receive the Cred that player risked as a reward.
Practice Court (Rucker Park)
- Use the Practice mode to practice your steals and blocks on defense, and how to most effectively score on offense, using the players you will be using in tournaments.
- Try playing 1v1 against players in your roster with higher skills than your active player to practice being outmatched to learn how to win in these situations.
- You can earn XP from your first 3 wins in practice each day, the reset occurs at midnight local time.
- It is best to play against an All-World tier player in practice to maximise the XP you earn in the first 3 wins each day.
Players
- The quickest way to reach level 20 is to rank up 6 Starters to Rank 4, plus another 1 Starter to Rank 3, 3 All-Stars to Rank 5 and 1 All-World player to Rank 6. This will cost 345 Tournament rings in total. Check out this table for a detailed breakdown.
- Choose players from different teams, positions and divisions to rank up so you have coverage for tournaments that limit who is eligible based on these three criteria.
- Purchasing roster space is not necessary, rather release low skill Starters to keep roster space until you reach level 19-20, when you will unlock full roster space for all players without the need to have purchased any extra.
- If a player is released from an NBA team, he will stop appearing on the map, so pay attention to NBA rosters and if a player is released, ensure you have him on your roster!
- A player can only be ranked up once he is at Level 10 for that rank, you have enough cred as indicated, and you have met the requirements listed in the rank up screen, the rank up banner will turn green and allow you to click on it to rank up the player.
- High Offense stats will enable you to score more effectively, however based on your gameplay, low offense stats can be overcome with good timing and reactions. Perimeter shooting stat is the key stat for shooting drills against players who spawn on the map.
- High Fitness stats can also be useful to not get pushed around and keep your balance to complement your defense stats, whilst helping to create more space on offense as you move around.
- High Defense stats give you a better chance of successfully stealing/blocking and staying in position, ranking players with high defense stats will enable you to finish higher in tournaments and earn more rings.
- Players will always have the same stats when you recruit them, and always start at their base rank and level: Starters R1L1 (Rank 1, Level 1), All-Stars R2L1, All-World R3L1.
- When at Level 10 (L10), you can gain XP only up to the amount required to level up from L9 to L10 (displayed in the player upgrade section). This can be useful to quickly gain levels after you rank up that player to the next rank.
- The requirement to beat a certain player in drills in order to rank up a player is not specific to that player. That means you can beat the listed player in drills using any player and have it count towards that requirement. It is a total since you started playing.
Team Levels
- It does not pay to hold off leveling up early in the game, the amount of cred, XP and Team Rep increases for each drill/1v1 game you play each time you increase your team level, and the daily tournament rewards get better too.
- Pay attention to the tasks requirements for a few team levels in advance to prepare yourself to level up quickly, Tournament rings will become the limiting resource eventually so focus on the players you wish to rank up and get them to level 10 in advance of having the rings required.
- Make sure you have space in your inventory when you level up so that you can receive the rewards from leveling up.
Gear
- When collecting gear items from drop zones or otherwise, each one is referred to as a "shard", collecting multiple shards allows you to rank up your gear.
- Visit as many T-shirt and Sneaker Drop Zones as possible to rank up your gear to get better boosts for your players.
- Gear can be equipped to as many players as you like after you collect it once, there is no limit once you have that item of gear.
- Branded Gear (Adidas/Puma etc.) is restricted for players who are sponsored by another brand in real life. E.G. A player sponsored by Adidas can wear any Adidas gear but not Puma gear. If a Player is sponsored by Nike, they cannot wear Adidas or Puma gear.
- Headwear, Eyewear, Socks and Basketballs are cosmetic only and do not provide any stat boost to your player. These can be used as a way to categorize players by equipping certain items to them, or purely for drip.
Energy
- If your energy drops below 10, your player will be severely hampered in his attempts to shoot, move and defend, be sure to refuel before your energy gets this low.
- You can access the energize screen by clicking on the energy bar in the player management screen, instead of the manage roll up banner. This avoids accidentally clicking on the release button.
- You can re-energize your player during a drill/1v1 game by clicking on your players icon in the top left and applying an energy drink, then continuing.
- Your player will not recover energy over time, the only way to re-energize your player is to use energy drinks.
Arena Passes
- It is not worth paying for the All-Access pass, Eastern Conference pass, or Western Conference pass. If you need a pass to enter a tournament, it is cheaper to just buy the pass for that arena for 100 cash.
- Similarly, it is not worth paying for additional storage for these "special" passes
- It is not worth buying an arena pass for a tournament that does not offer tournament rings as a reward, (unless you specifically want the rewards on offer)
Referrals
- You can only enter another player's Referral code within the first 7 days since creating your account, after this you will not be able to add one to access the available rewards.
- It is highly recommended to use a Referral code, as you will get rewards as you complete milestones and so will the person who's code you entered.
- Need a referral code? Use one of ours!
- You can share your referral code with up to 50 other Ballers at any time and claim rewards with them as they completed the required tasks